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OpenTAP 9.31
API Reference
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Base class representing a point through which a connection passes. There is a list of these in Connection.Via. These usually represent a state that a connection switch element/instrument can be in. Implementations include SwitchPosition and SwitchMatrixPath More...
Public Member Functions | |
| override string | ToString () |
| Returns a string describing this switch position (string.Format("{0}.{1}", this.Device.Name, this.Name)). | |
| override int | GetHashCode () |
| Serves as the default hash function. | |
| override bool | Equals (object obj) |
| Determines whether the specified object is equal to the current object. | |
| bool | Equals (ViaPoint other) |
| Determines whether the specified object is equal to the current object. | |
Properties | |
| virtual string | Name [getprotected set] |
| The name of this state/mode/position in the switch. (Should be unique among ViaPoint objects on the same device/resource). | |
| virtual bool | IsActive [getset] |
| Indicates whether the switch is currently in this position. Should be set by the Device implementation. | |
| IResource | Device [getset] |
| The device (usually an Instrument) on which this switch position exists. | |
Properties inherited from OpenTap.IConstResourceProperty | |
| IResource | Device [get] |
| TDevice/resource to which this object belongs. More... | |
| string | Name [get] |
| Name of this object (should be unique among objects of the same type on the same device/resource). | |
Base class representing a point through which a connection passes. There is a list of these in Connection.Via. These usually represent a state that a connection switch element/instrument can be in. Implementations include SwitchPosition and SwitchMatrixPath
OpenTAP 9.31 API built Fri Oct 17 2025 07:12:37